Understanding the implied setting for OSR games.
Tools, rules, and templates for tabletop games
Understanding the implied setting for OSR games.
What makes your world unique?
Selecting the world’s genre and the rules that support it
Creating the high-level framework for your top-down world
Saving worldbuilding time at the macro level
The merits of the top-down world approach
A guardian construct of living brambles
Create (and tweak) classes for B/X-style or Old-School Essentials games 100% compatible with the classic fantasy classes!
Replacing the BX ability check mechanic with… a different BX mechanic.
In the Church of the Poison Mind