
Understanding the implied setting for OSR games.
Tools, rules, and templates for tabletop games

Understanding the implied setting for OSR games.

What makes your world unique?

Selecting the world’s genre and the rules that support it

Creating the high-level framework for your top-down world

Saving worldbuilding time at the macro level

The merits of the top-down world approach

A guardian construct of living brambles

Create (and tweak) classes for B/X-style or Old-School Essentials games 100% compatible with the classic fantasy classes!

Replacing the BX ability check mechanic with… a different BX mechanic.

In the Church of the Poison Mind