
Replacing the BX ability check mechanic with… a different BX mechanic.
Tools, rules, and templates for tabletop games
Replacing the BX ability check mechanic with… a different BX mechanic.
Because I can’t just be satisfied..
Mastering the polyhedrals
Consolidated fiddly bits for S&W combat
Let’s try this once more
Another stab at hit points
Revised S&W to-hit bonuses by character class
An alternative (?) to critical hits
Single target or single blast?
What if Alignment weren’t a moral compass?