More Major Encounters

I remember when I could post once a week. Those days aren’t over, but they’re harder to come by. Work’s been a challenge (but in a good way), and I’ve been splitting my RPG time between Chimera, a little Swords & Wizardry project, and some sandbox construction tools.

The Story So Far

Getting back to the Minocra mini-setting, I started working on the fixed encounters, starting with the encounter format suggested a few weeks ago, and adding some random guidance. By “fixed encounters,” I mean what Part 2 of Hex-based Campaign Design calls Major Encounters.

If I had to draw a distinction between Major and Minor encounters, it would be this: Major encounters are permanent fixtures in the campaign, known to everyone in the setting. Minor encounters are known only to locals or to those who happen upon them. Put it this way: New York City is a Major Encounter. Rosie’s Bar across from the PATH station at Exchange Place in Jersey City is Minor.

Major Encounters

In world-building terms, Major encounters “dominate” a 25-mile Atlas hex. As suggested, the list is only six entries long because there are few things that can legitimately command the area of an entire Atlas hex. Here’s the basic list:

  1. Settlement
  2. Fortress
  3. Religious order
  4. Ruin
  5. Monster
  6. Natural Phenomenon

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