Traveller Interlude 1

Evan over at In Places Deep has sparked my Gamer ADD by setting up a new blog for his Traveller: Terran Space game. It looks good, so if you’re a Traveller guy, why not check it out?

Like Evan, I’m not a Traveller grognard, but I’ve always found it tantalising. In high school, I managed to score the original 1977 boxed set at a sidewalk sale (paid something like $2 for it), but having no interested players (and finding it too different from D&D), I never played it. As recently as 2009, I got the Traveller bug again and purchased the Classic Traveller CD. Again, no interested players.

But I like Evan’s approach, which is to develop a campaign setting outside the published history of the Traveller universe. IOW, ignore all the Imperium stuff, the civil wars, and the “canonical” material that tells you what’s happening in your campaign. Pretty much create your own setting in the vein of the original LBBs.

Evan’s vehicle of choice is Mongoose Traveller. I’m not sufficiently conversant to know which version of Traveller is best, though, coincidentally, I had just days ago been intrigued by and not purchased the Mongoose Core Rules Pocket Edition at the FLGS. Prompted by Evan’s approach, and the recommendation of one of his commentators, By The Sword, I laid out the $20 and picked up the Mongoose Core Rules.

It’s a nice little package, and pretty much my speed. Granted, if I were to create a sci-fi campaign, I’d probably use Chimera or some house-ruled variant of Swords & Wizardry to do it, but reading the “universe-agnostic” Mongoose rules reminded me why I never kept up with earlier versions of Traveller universe: I had no taste for the its “official” development of the Traveller universe. Instead, I just wanted sci-fi on my own terms—a sufficiently “generic” universe where I could inject a bit of Starship Troopers here, some Star Trek TOS there, and a bit of Chronicles of Riddick or Aliens in the dark and dusty corners as the mood strikes. The Mongoose version gets rid of the dross and provides an excellent foundation for you to build whatever universe you want.

With that in mind, I naturally started looking for software to do the heavy lifting. One program, Heaven & Earth, appears to fit the bill nicely, but sadly, I couldn’t get it to install properly on Windows 7.

So let’s set the way-back machine a little further and go with the now-venerable DOS program, Galactic 2.4, written by Jim Vassilakos in 1998. Released for free and into the Public Domain, Galactic is a powerful bit of kit, as noted in the program’s original write-up:

Example Sector map

[Galactic] allows users to randomly generate sectors, displays the maps in VGA, translates the UWP code to English, and keeps campaign notes in text files which can be accessed directly from the map. The maps all mesh seemlessly. Lots of official & non-official Traveller sectors are included. There’s even world mapping and star system mapping software. Contains enough online help that it can be used by someone who has never before played Traveller and is just getting into it.

Installing Galactic 2.4 on Windows 7

Unfortunately, Jim’s website is no longer running, but we can thank Tony De Lyall for creating the WinGalactic Site, which contains both the DOS version of Jim’s original software as well as Tony’s Windows “wrapper” that saves us from having to bother with DOSBox configurations. Thanks to Tony, running Galactic on Windows is a breeze to set up:

  1. Download Galactic 2.4 for DOS and Galactic 2.4c for Windows from the WinGalactic site.
  2. Unzip Galactic for DOS into its own directory in your user profile (e.g., “C:\users\erin\Gal24c\”).
  3. Unzip Galactic for Windows in a temp directory (e.g., “C:\downloads\WINGALACTIC_R6\”).
  4. Copy all the files from “WINGALACTIC_R6” to “Gal24c” (overwrite any existing files).
  5. Create a shortcut on your desktop for Galactic, pointing to the Galactic executable (e.g., “C:\users\erin\Gal24c\GAL.EXE”). Be sure to name it something clever, like “Galactic 2.4”.
  6. Double-click on your new shortcut and get to it!

These instructions assume a new install. If you already have Galactic running with edited data, Tony provides some additional guidelines on his WinGalactic site.

Once you have Galactic up and running, you’ll note it’s pretty well self-contained. There is a metric ton of info in there–from what I can discern, pretty much all the canonical material on the Traveller Map up to 1998. More importantly, it lets you create your own galaxy, sectors, and sub-sectors. Everything is stored in text files, too, so the campaign data you create is very portable. Plenty of help files, internal text editor, and even the ability to create random worlds. Bonus: beginners (like me) can open multiple instances, so you can leave a help screen open while you work on the other window.

Undoubtedly, I’ll have more exciting revelations about this kick-ass program, but for now, I’m still exploring. Many thanks to Jim Vassilakos for creating, and Tony De Lyall for supporting, this amazing Traveller tool.

7 thoughts on “Traveller Interlude 1”

  1. There was a subtle difference between how the QUICKBASIC compiler (used to compile the original MSDOS Galactic) and the FREEBASIC complier (used for Galactic for Windows) handled strings. This resulted in this bug –
    When using the Edit World’s UWP stats (F3 key) on the sub-sector map screen, the data for the first world edited was persistent and appeared as the data for any subsequent world that was looked at via the F3 key.

    Galactic for Windows Release 8 fixes that problem. It can be downloaded from the web site –
    https://sites.google.com/site/wingalactic/

      1. Thanks. Also if you happen to know of any other users of Galactic for Windows would you spread the word of the please.

        1. Thanks. Also if you happen to know of any other users of Galactic for Windows would you spread the word of the update please.

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